Education Case Studies


Education Case Studies


Ed Lie – Digital Narrative course submission

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Ed is a 23 year old graduate from the University of North Texas

He has recently completed a course in digital narrative, run by Professor James Martin. Professor Martin invited Ed to join a new course he was creating after noticing his talent for movie production. “Ed was a student of mine for two semesters, beginning with Video Production, where he excelled,” James explains. “When I created the Digital Narrative course as an experiment, I invited him to join, based on his performance in the previous course and the fact he was already enrolled in Visual Editing.”

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Kaimes School – A beneficial learning tool for Asperger Syndrome students

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Mary Walters comes from a varied arts background and is the art teacher at Kaimes School for pupils on the autistic spectrum.

Animation forms part of their art curriculum as well as being a major opportunity for interdisciplinary learning. Her pupils enjoy the animation programme and it has proved to be an excellent teaching tool.

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Algonquin College – Teaching cinematic filmmaking

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Gerry Paquette is the Game Development Professor at Algonquin College, Ottawa, Canada.

Student engagement is a key factor in delivering an effective learning experience. Over the years I’ve come to realize that the further removed a subject is from the core learning material, the less important it will seem to a student.

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None of my students would argue that the principles of filmmaking apply as much to video games as they do to film and television. What does differ however, are the tools used and production environment.

John Herd – Teaching numeracy using film

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Freelance educational adviser, South Pacific 

Last time we spoke with expatriate Scot John Herd, he was living and working in the tiny Pacific island of Vanuatu. Since then, he’s moved on, spent some time in East Timor, and is now living in Nelson, New Zealand. His current project is to convert a 30-minute radio show about numeracy into an animated film.

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Education is the most important thing in the developing world. It changes communities. It changes lives. Moviestorm’s a great tool for enabling that.

Eddie Duggan – The value of machinima in teaching game design

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Senior Teaching Practitioner at the School of Arts & Humanities in University Campus, Suffolk, UK 

Eddie Duggan has taught a variety of media courses, and now focuses on Game Design. Moviestorm forms a key part of his teaching method.

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We need a tool with the functionality Moviestorm offers, but it’s also something of a luxury to have software that is simple to use and provides quick results.

Jamie Billingham – Community education using 3d animated films

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Community Manager & Healthcare Manager, Fraser Canyon, British Columbia, Canada 

Jamie Billingham works as a Health Manager for a group of four First Nations in the Fraser Canyon in British Columbia, Canada. She’s also a part time community manager for Thoughtstream, a small start up that has created a community engagement platform used in over a third of the school districts in BC and Alberta.

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I see this as having great potential in multiple sectors: education, business, or politics – imagine using it to educate constituents about issues. Really any area that you need to share complex information.

John Bowditch – Storyboarding and previs for game design

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John Bowditch teaches Digital game design and game development at the GRID Lab in the Scripps School of Communication, part of Ohio University in Athens, Ohio.  

John uses Moviestorm to enable students to create storyboards and pre-visualize game levels.

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It may seem odd to use a film-making tool in a games course, but it’s actually very useful. It helps with level design, world creation, and character creation, as well as the more obvious applications to cut-scenes and visual effects. The students find it irreplaceable: it saves them hours of pre-production work and truly helps them prepare their games more effectively.

Paul Carr – A teacher and student tool for languages

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English Teacher, Sakuragaoka Junior and Senior High School, Japan 

Paul Carr (aka kibishipaul) is a full time teacher of English as a second language at a private junior and senior high school in Japan. Student’s ages range from 11 to 18.

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I was looking for some way of creating simple animated movies for use as AV materials for my classes. Moviestorm was exactly what I needed.

Steve Thorne – A media studies tool that raises grades

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Steve Thorne is a lecturer in Media Studies at Long Road Sixth Form College in Cambridge (UK), teaching A Levels and Diplomas to ages 16-18.

Students at Long Road have been using Moviestorm as part of their Level 2 Diploma, Media National Certificate course. They are using Moviestorm as part of their moving image unit and short film project, and are were tasked with creating a 2-3 minute film in Moviestorm.

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John West – Inspiring students in music technology


Music Technology and Creative Media Teacher, Faringdon Community College, Oxfordshire UK

Teaching music, media and film studies to pupils across KS3, KS4, BTEC and A-Level, John has been using Moviestorm to bring animation into his teaching for over a year.

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Download the SecEd ‘Animating the classroom’ article

The biggest challenge with using animation is the huge range of possibilities – there are literally hundreds of ways you can use something like Moviestorm in teaching so it’s a matter of pinning down the best ones.

Mark Fulcher – Opportunities For Disadvantaged Children

I just got word yesterday… my student friend got an A+ (perfect grade) for his report! Moviestorm was a great asset for giving the report. Thanks Moviestorm!

Moviestorm has many beneficial elements for the classroom and theres no better example than Mark Fulcher’s.

After hearing that one of the students in his wifes class has a lot of trouble presenting work in front of his classmates due to autism. He decided to make a moviestorm movie for his report instead. All the student had to do was record his report into a microphone, then a character is created in his image to represent him in video form. The topic of his work was ‘The origin of rock and roll’.

“Getting up in front of a group of his peers to deliver a report was going to be a task for both presenter and audience. I had him set up a recorder and read his report several times till we had enough material for a decent take all the way through. He gave me directions on where he wanted some samples of his topic..” Mark

After creating the movie, the student was “tickled pink” with the results and it gave him the chance to show his work with pride despite having a problem with presentation. With excellent results.

Its a great case study and example of how Moviestorm is a tool that can give disadvantaged students a leg up and allow them to learn and enjoy learning equally and without handicap.

Philip Jackson – Learning the basics of game design

Moviestorm’s a versatile piece of software and a valuable addition to the game designers tool-kit.

University Campus Suffolk, Ipswich, UK – BA (hons) in Computer Games Design

For students wishing to pursue a future in game development or interactive entertainment, Philip Jackson uses Moviestorm as it allows students to start immediately building sets and animating characters “out-of-the-box“.

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Alison Leaver – Engaging primary students across the curriculum

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Alison Leaver is an ICT teaching assistant from Spaldwick Community Primary School in Cambridgeshire, UK.

In July 2011, she went with several of her young pupils to the E2BN trade show to see new education technologies. They soon found Moviestorm, and were attracted by the graphics and the chance to play with the software.


“I simply couldn’t believe what they had achieved in such a small space of time. Moviestorm just makes learning more interesting and fun – it makes us want to be creative!”

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