Guidelines for Poly Counts
Poly counts are a very important thing to understand when putting your own assets in to Moviestorm via Sketchup or similar import.
While hundreds of thousands of polys can make things nice and smooth, as Moviestorm displays models in real-time, they can also cripple your scene as your processor gives up trying to make light bounce off so many surfaces at 30fps. So, before you convert any old thing from the Google warehouse, have a good look at its polycount and check that it is designed for realtime use and not for high res still frame rendering. There is a polygon counter in the Descriptor panel of the Modders Workshop that shows you how many polygons are contained within your objects.
As a rough guide go for the following or lower, numbers are in tri’s not quads and these are not specific to any Moviestom prop, just a guesstimate:
Character (full costume, face and hair) – 10,000
Basic Table – 200
Vase of flowers high res – 500
Vase of flowers low res (for background dressing) – 150
Sofa – 750
Gun – 250
Building high res – 1000
Building low res (background) – 100
Car high res- 2500
Car low res – 750
Maintaining a similar poly count to existing assets promotes continuity as well as a smooth running scene.