Make low-budget animation
In some cases, Moviestorm can offer a useful way to create fast, cheap animation.
It won’t be appropriate for all projects, and it won’t replace your existing high-end CG tools, but it certainly has many other uses.
Where Moviestorm offers an advantage is where production speed and budget constraints outweigh visual quality, or where the style works well.
Some types of gaming projects or educational software, for example, require introductory or interstitial video sequences, and Moviestorm offers a cheap alternative. Its simple, cartoonish style lends itself well to videos for younger children, for both entertainment and educational content.
Moviestorm videos work particularly well for content designed to be viewed on mobile devices with small screens, where the better video quality of high end CG provides less of an advantage.
Some small-scale corporate work may work sufficiently well with Moviestorm, particularly for very small studios and freelancers. This may include promotional videos, blogs, or Web content.
Moviestorm can also be used in higher budget animation projects to create small snippets of footage that have minimal screen time and may not be fully visible. For example, for a scene set in a control room with several monitors in the background, you could use Moviestorm to create all the videos playing on the monitors. Moviestorm’s visual quality will not be an issue when the video is reduced to a small size, and there can be a considerable cost saving from using tools that enable fast production of this type of asset.
Getting the best from Moviestorm
Moviestorm’s visual output is very different to the kind of thing you get with high-poly systems such as Max, Maya or even Daz3D. However, when used well, Moviestorm can give perfectly acceptable results. Combined with footage from other sources and the features of a third party editor and special effects tool, Moviestorm can work extremely well.
Use the highest quality settings you can, and run Moviestorm on a computer with plenty of graphics power. This will enable the shadows and textures to look as good as possible. To save time, you can switch the graphics to a lower level in the early stages of production so Moviestorm runs faster, then turn them up when you’re making final changes and rendering.
When you output your footage, experiment with different codecs and formats to see what works best on your system. You may want to output the video as a sequence of still images, which gives you the highest quality results but will take up a lot of disk space.