Category: Updates

Release 26

Animation Release 26 brings a complete overhaul of animation within FirstStage. Rigid animation, character animation and camera animation all behave the same way: Simply move the thing, pose the puppet or set the camera shot where you want it to be at the current time. Scrub time to set more keyframes and create motion. The […]

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Release 25

New Digital Crafting Tools We have added some new procedural shapes which should open up lots of new creative opportunities: find them in the Asset Library under Shapes. Image Panel This panel allows you to attach an image to it. The panel will preserve the aspect ratio of the image and can be scaled with […]

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Release 24

Improved Script Management The Script View has been greatly improved. It now provides two columns: The right hand column lists all the activities in the scene in order of their start times. Each activity is shown as a block with the start and stop times on the left hand edge. You can scrub time by […]

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Release 23

Grabbing by proximity Regardless of which tool you have selected on your controller, if you reach into an object you can now grab it directly. Your controller will turn into a gloved hand to indicate you can grab: pull the trigger and move it in exactly the same way you would from a distance with […]

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Release 22

New Console Room We now have a much more stylish console room that replaces the old Office that you used to start in. This is also used when browsing for assets and when working Through The Lens with cameras. Introduction Tutorial When you first start on set, you are now offered a tutorial which will […]

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Release 21

Closed Beta Launch! Many fixes and a lot of clean up and polishing since the end of the first.stage project… New Repository The asset and content repository used for the duration of the first.stage project has now been retired. The new repository has been primed with a variety of assets from the Unity Asset Store […]

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Release 20

Release for end of project review in Bremen You can now steer a character in first person mocap mode using the left thumbpad: walk or run by double clicking the thumbpad. You can now make a character climb in first person mocap by using the grip controls much as you would normally. Major performance improvements […]

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Release 17

2019-04-24 (Update b) Camera movement Cameras now have visible paths showing their movement during the scene. Cameras no longer move in straight lines: their paths are smoothed. Speed curves allow ease in/out of shots. You can grab a handle in the middle of a camera path and drag it out to change the shape of […]

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