Article Category: Animation
Rigid bodies. Posing. Mocap. Using the Timeline.

Rigid bodies. Posing. Mocap. Using the Timeline.
Calibrate yourself to align your trackers with the chosen puppet.
Quickly motion capture some upper body or movement about the scene with just the headset and controllers.
Moving limbs using Inverse Kinematics to create character poses for storyboards
Move things about your stage using keyframes to create complex motion paths.